The word that stands out in Red Hook's definition is "psychological," and indeed a stress mechanic is one attribute that makes Darkest Dungeon unique. The tone starts rather depressingly, and the ancestor talks often of his "failings." The player is encouraged to assemble a barracks full of heroes to fight back against the horrors crawling the property. Bits and pieces of the tale are told through Darkest Dungeon's narrator, excellently voiced by Wayne June. The story goes that a distant ancestor released unspeakable horrors into the world, infesting the once-prominent town and tarnishing the good name of the family to which the ancestor belonged. A more complex definition would be, in Red Hook's own words, a "challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring." Whatever it is, Darkest Dungeon is a great game. Whether it's the permanent character death that makes one think twice about which heroes are sent on quests, the limited inventory system that forces the player to choose between bare necessities or loot, or the fact that using the right or wrong ability in combat can mean certain death, decisions are everything. A simple description of the game is that it's about making tough choices. The mission was a success, but the cost of victory was a life.Ä«ittersweet moments like this one are standard fare in Red Hook Studios' Darkest Dungeon. The hero had been a victim to not only the onslaught of abominations she'd been fighting, but rapidly deteriorating sanity that claimed her mind in the end. Darkest Dungeon Red Hook Studios Xbox Game Pass Xbox Cloud Gaming Review Game review Turn Based Kelly Packard "More dust, more ashes, more disappointment!" Darkest Dungeon's haunting narrator bellows as one of my favorite heroes, a maximum level Plague Doctor outfitted with all the best weapons, armor, trinkets and specializations that gold can buy, dies.
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